Since i use that machine for X-Plane because it remains fast and has a large screen, my workstation is mainly, well, a workstation, ad one doesn’t update those wildly to fit a new version of a flightsim, even if i love x-plane enough to stick to it since v5 if my memory is correct. Too bad, switching to XP11 will have to wit until i have the means to buy a new workstation – the one i use is running OS X 10.9.5 (Mavericks) and will therefore be incompatible. Real hardware performance is hugely varied by what you are doing and your particular system components, so trying the demo will tell you more than we can hope to figure out from specs. If you need to purchase new hardware, I strongly recommend running X-Plane 11 on your existing hardware first and examining performance of the demo (when available) to see where you’ll need to upgrade.(If you have one of those, I would say your definition for ‘run well’ is a lot lower than mine is.) If your machine runs X-Plane 10 well, it will almost certainly run X-Plane 11 in some form, with the exception of the very oldest graphics cards.In this case, it could be a good time to upgrade OS and multiple components. If your machine is just barely getting by with X-Plane 10 at the lowest settings, and those hardware requirements seem high because your machine was built several years ago, you may need to upgrade for X-Plane 11.Here are my practical recommendations for X-Plane 11: If you want to invest in 8 Xeon cores, it may help… but we aren’t going to go tell you to spend that kind of money for a little more performance. You can go lower or older and lose significant performance, or you can go faster and really start to pay a lot more money. Clock rate is absolutely not indicative of performance, nor is core count.Ī recommended system is pretty simple: we recommend the Intel i5 6600K, which is the current top-speed gamer targeted i5. X-Plane itself has a huge range of CPU uses based on configuration, and CPUs have a huge range of actual performance that can be hard to predict from some of the simple headline numbers. Simply put, there really aren’t good ways for us to simply state what CPU is going to work well or not with X-Plane. CPUĬPU requirements are the messiest part of the spec and the source of most of our internal discussion. When it comes to graphics, basically more is more, so whether you need a Titan or Fury or similarly monstrous card depends on things like how big your monitor is. at least from the DX12 or newer generations. This ensures that we only support cards with reasonably current drivers, DX11-class capabilities, etc. For Intel, you’ll need at least an HD2000 series or newer figuring out your Intel motherboard graphics is really tricky because their numbering scheme is crazy, but if you don’t have at least some kind of “HD” graphics, you definitely can’t run. We’re setting the minimum graphics card at the AMD HD 5000-series line for the red team and the GeForce 400-series for the green team. We don’t officially support the Mesa/Gallium stack for Intel GPUs, but X-Plane Linux users have done a bunch of work to make this unofficially work, and we do our best to not undo their work. On Linux, we will continue to support only the proprietary 3-d drivers from AMD and NVidia these drivers use the same OpenGL stack, so they let us support Linux without the cost of additional 3-d driver testing. Apple has increased the tempo for OS releases in the last few years, and they don’t provide new drivers to old operating systems, so we are pre-emptively cutting down the set of supported operating systems to cut down the number of different 3-d drivers we have to test. OS X: Yosemite and Newerįor OS X, we are dropping a number of OS X versions and requiring Yosemite (10.10) or higher. XP has been end-of-lifed by Microsoft for a while and is therefore not safe to use (due to a lack of security updates). Windows: No More XP or Vistaįor Windows, we are dropping XP and Vista support and requiring Windows 7 or newer. Add-ons have already gone 64-bit only, over 90% of our user base is already running 64-bit operating systems, and we need 64-bit to be able to utilize the RAM that we need and everyone already has. This should be a surprise to no one: X-Plane 11 will be 64-bit only. Here’re a few notes on the requirements for X-Plane 11. We posted the system requirements for X-Plane 11 today.
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